Made in 72 hours for Jame Gam


Help Santa by retrieving stolen gifts!
20 levels.


Music: https://opengameart.org/content/chill-lofi-inspired

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorlawric
GenrePlatformer, Puzzle
Made withGodot, Aseprite
TagsLo-fi, Pixel Art, Puzzle-Platformer
Average sessionA few minutes
InputsKeyboard

Download

Download
pit (Post jam version).zip 22 MB
Download
pit (Jam version).zip 22 MB

Comments

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Bom dia! Eu tenho tentado encontrar o seu contato de algua forma e aqui foi o mais próximo que encontrei. Estou precisando de um Pixel Artist para um projeto em que estou trabalhando agora. Eu gostaria de saber se você tem a disponibilidade e interesse. Caso tenha peço que me contate no meu e-mail raphaeldelmaschio at gmail dot com

(+1)

Soft bgm and nice game play~ chill~

Really enjoyable game! The level design is intuitive and flowy, and the atmosphere gives me warm Christmas-y vibes. ^-^

My main feedback visually is that some of the tall plants look like spikes. Maybe change the blue a lil' bit so it's less similar to the white?

My main feedback gameplay-wise is that it's too easy to land safely to the side of a spike. It made the level below a piece of cake.

(+1)

Hey, thank you for playing and for the feedback! 

These situations with the spikes where you can easily pass the level are intended.

That way, if the player decides to go with the hard route and die, they won't feel like it's the game's fault since the hitboxes are super friendly. These decisions comes from the kind of games i love to play.

Thanks for the reply! You're right, it feels a lot better to have smaller hitboxes than larger ones.

Hello, I'm one of the hosts of the Jame Gam and I'd like to know if you are on our discord server. If so, I'd like you to ping me there to receive your reward :)



Nice game! Liked it! Quite challenging, indeed. For some levels I had to think what path I should take. 

If I could give you two small feedbacks: The level above made me like just a little bit stressed, because I kept dying when thinking by the moving object. I would personally make the spawn a "safe place". Just so that overthinkers like me do not die 4 times before even starting the level.

Secondly, I had a hard time seeing the spikes, especially in the beginning where I just ran into it because I thought they were trees (but that can just be me). Maybe a different colour would help? 

But honestly, the sprite for the character! I love him! Nicely done!

Fun and challenging gameplay, yet not too hard and a great art style, love this!

Too good to be true? This is amazing

Very nice game! I like the pixel art and the smooth and satisfying game mechanics.